Ecosystem isn’t just a video game simulation of ecology with pre-made fish models. It’s a groundbreaking experience where the creatures’ evolution, behavior, and physical attributes are entirely dynamic and determined by the game itself. Every creature you see in the trailer evolved independently within the game—none were manually edited.
Virtual Creatures
At the core of Ecosystem are evolving virtual lifeforms, shaped by synthetic DNA and thriving in a physically-simulated ocean environment. This synthetic DNA encompasses every aspect of a creature, from its skeletal structure and skin to its joint types and mental processes. The genetic code of each creature can undergo mutations, combine with other species’ genes, or be directly modified by the player. Additionally, creature brains are encoded in DNA and are subject to evolution. This means that every moment, sensory data flows through a network of neurons, ultimately dictating muscle contractions and resulting in complex behaviors.
Movement and Physics
Creatures in Ecosystem don’t just play animations; they move according to the principles of “fishics.” They apply torque at their joints to push against the water, propelling themselves forward in a manner that mimics real sea life. This adherence to physical simulation allows for a diverse array of body shapes and swimming styles to evolve naturally. Within a shared environment, different populations of creatures interact—swimming, grazing, preying on one another, and reproducing. The fittest among them pass their genes to the next generation, leading to an ever-evolving world filled with strange and unique lifeforms.
Experience the wonder of evolution in a richly simulated aquatic world where every aspect of a creature’s existence is a product of the game’s sophisticated, dynamic systems.
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