Half-Life: Alyx – Final Hours
Explore an interactive narrative about working at Valve, crafted by Geoff Keighley, and available now on Steam. With exclusive access and insight into the studio, Keighley provides a unique perspective on the development of Valve’s projects.
Story
Geoff Keighley, who has had a close association with Valve, delves into the development of Half-Life: Alyx in this interactive story. Having previously explored the Final Hours of Half-Life, Keighley now revisits Valve to complete this latest chapter. His exploration reveals the ambitious and somewhat absurd nature of developing a VR game for a platform with just 1% of Steam’s user base. Despite the challenges, Half-Life: Alyx was eventually released, fitting into the timeline between Half-Life 1 and Half-Life 2, while Half-Life 3 remains elusive.
Gameplay
Keighley’s interactive document is a treasure trove of information and insights, distinct from Valve’s typical high-profile projects. It does not require a VR headset and is accessible through traditional reading, featuring chapters enriched with a history of 3D video game technology. Users can freely explore Valve’s workspace and participate in the game design journey.
The main focus is on Half-Life: Alyx, but the document also covers other Valve projects. Interactive puzzles and features reveal new facts, images, and prototypes. View previously unseen projects and prototypes, delve into the specifics of Half-Life development, or watch an exclusive interview with Rhys Darby.
Reception
Half-Life: Alyx – Final Hours has received overwhelmingly positive feedback on Steam, praised by fans of the Half-Life series and those curious about Valve’s internal workings. The interactive elements have been particularly well-received, allowing users to engage with Valve’s creative process in a dynamic way.
Key Features:
- Discover the history of one of the gaming industry’s most influential companies.
- Gain insights into the development of major Half-Life projects.
- Experience Valve’s unique work environment.
- Explore character sketches, animation and sound work, and previously unseen designs and prototypes.
- Engage with interactive elements that bring the experience to life.
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